At least backstab failure will be decreased but now I will have to revolver the snipers that have their backs to the walls. How about an option to punch the bloody cowards in the face and shove a knife down his throat?
I will have to revolver the snipers that have their backs to the walls.
Just try it.
The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm way too far away to get the job done."
Yeah its really bad. I'd imagine it's easy for nooby spies but now its difficult to do any "complicated" moves like stair stabs etc...
I haven't been able to update my computer since Steam is having a spaz. Im gonna give the stair stab a few tries under the new system, guess just means have to get the timing right all over again. This disguise stuff is rubbish anyway, who cares about default weapons anyway (apart from maybe the medic). Its just gonna make pyros spam everything in sight (even more).
Joined: Jan 07, 2009 Posts: 157 Location: Manchester Reputation: -0
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Posted: Wed Feb 25, 2009 2:37 pm Post subject:
Im at work and don't have time to find out what you're talking abou re: Spy.
Please fill me in. Some kind of adjustment to the backstabbing to alleviate face-stabbing right ?
Tell me what you know....take me to your leader.
Apparantly the backstab animation has been significantly speeded up (this is good) but so has the range of the stab meaning that quick stabs are close to impossible so your forced to use the backstab animation 90% of the time. This means that any special moves are much more difficult to do.
Also the stabbing angle is no longer 180 degrees its something like 160 (can't remember the exact figure).
you end up wielding the melee weapon alot with the new disguise system and im not really sure it needed changing. i hope it gets removed and valve gets bitchslapped
as for the backstab animation it just makes the class more wannabe friendly
Last edited by BLAST on Wed Feb 25, 2009 8:03 pm; edited 1 time in total
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