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smudge Forum Legend

Joined: Sep 06, 2008 Posts: 648 Location: Kent, UK Reputation: -0.1  

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Posted: Wed Feb 18, 2009 2:26 am Post subject: |
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So basically it's good on stages which don't have many good platforms to jump onto. Much like how you shouldn't use backburner on stages without a chance to get behind the enemy (althuogh people still insist on ignoring this so we'll see).
Personally I am awful at aiming but know quite a few good jump tricks such as surprising snipers when I jump into the sniper hut on goldrush stage 1. So I will definately not be using this weapon. For one it doesn't utilitise the scouts speed. It's more of a sniping type weapon. |
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Crehl Faithful Poster

Joined: Jun 16, 2008 Posts: 166
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Posted: Wed Feb 18, 2009 11:02 am Post subject: |
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Fyrh, I hope the opposite - getting hit by a baseball in the foot shouldn't stop my ability to smack that scout in the face with a rocket. I think it' be too easy to spam scout baseballs at chokepoints if a body hit sufficed.
Though, it must be said.. I'm sure if a quick spy noticed a stunned friendly, he may be able to anticipate the scout's back. With his knife. |
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elp0rn0 THG Member

Gender:  Joined: Jan 27, 2009 Age: 29 Posts: 33
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Posted: Wed Feb 18, 2009 11:52 am Post subject: |
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I heared the next update will be to make s spy as fast as a scout ...  |
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MotaboY Newbie

Joined: Aug 17, 2008 Posts: 22
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Posted: Wed Feb 18, 2009 11:52 am Post subject: |
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I wonder how the baseball would affect a heavy while spinnig Sasha.. It would be total FAIL if he stopped spinnig cuz he's probably going to be the easiest target for the scout :S
PS: the same goes for zoomed-in snipers |
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zeDocteur THG Member

Gender:  Joined: Feb 04, 2009 Age: 29 Posts: 104 Location: Edinburgh Reputation: 2.7  

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Posted: Wed Feb 18, 2009 12:31 pm Post subject: |
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| I will reserve judgement till I use the damned Sandman bat, but I do not like the concept. |
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Rimo Forum Veteran

Joined: Sep 20, 2008 Posts: 296 Location: Netherlands (far from a'dam :P) Reputation: -0.1  
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Posted: Wed Feb 18, 2009 1:43 pm Post subject: |
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| I already didn't like the snare they added with Natascha. Especially because Natascha works from far away, even better since the tightened spread. The heavy can be quite far away to make you crawl to never ever give you an opportunity to escape. I hope this bat at least requires more than one well aimed point click to be sure to finish of a target. |
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Anomaly Faithful Poster

Joined: Jul 27, 2008 Posts: 188
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Posted: Wed Feb 18, 2009 1:55 pm Post subject: |
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I'm not commenting on this one untill I see how it works in game, but the announcement of Scout uptade surely made me ecstatic! I'm going bonkers soon! Tuesday has never seemed further away.
PS: However, I do confess that trading stun ability for my beloved double jump is not an appealing option. |
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Djmiles Faithful Poster

Joined: Oct 10, 2008 Posts: 162 Location: Haywards Heath, West Sussex Reputation: -0  
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Posted: Wed Feb 18, 2009 2:30 pm Post subject: |
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This stun idea could well be the worst idea in living memory, especially the ability to stop ubers in their tracks which is mental because quite frankly, there was never a problem with ubers.
I can see a few sentry guns, a couple of pyros and a load of scouts running around stunning everyone when defending on maps like dustbowl. It will turn snorefest maps into comafests |
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Luke THG Member

Joined: Aug 10, 2008 Age: 16 Posts: 112
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Posted: Wed Feb 18, 2009 3:03 pm Post subject: |
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| I don't think the scout even needs a update right now, the spy is most in need since everyone spy checks everybody, even if the spy could walk out of the spawn he'd still get spy checked. |
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B-Boy Faithful Poster

Joined: Jan 07, 2009 Posts: 157 Location: Manchester Reputation: -0  
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Posted: Wed Feb 18, 2009 3:21 pm Post subject: |
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Well, I think this sounds like a great idea.
Uber coming in, can a scout sneak past and get a bash on him ? Surely this is the stuff of high drama and laughter.
And the baseballs sound pretty cool too.
You guys need to giggle a bit more. |
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